<Spell Name="Stoneskin">
  <school>abjuration</school>
  <subschool>
  </subschool>
  <descriptor>
  </descriptor>
  <spell_level>druid 5, sorcerer wizard 4, alchemist 4, summoner 3, inquisitor 4, magus 4</spell_level>
  <casting_time>1 standard action</casting_time>
  <components>V, S, M (granite and diamond dust worth 250 gp)</components>
  <costly_components>1</costly_components>
  <range>touch</range>
  <area>
  </area>
  <effect>
  </effect>
  <targets>creature touched</targets>
  <duration>10 min. level or until discharged</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>Will negates (harmless)</saving_throw>
  <spell_resistence>yes (harmless)</spell_resistence>
  <description>The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10 adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged.</description>
  <source>PFRPG Core</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Stoneskin&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;abjuration &lt;b&gt;Level &lt; b&gt;druid 5, sorcerer wizard 4, alchemist 4, summoner 3, inquisitor 4, magus 4&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 standard action&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, M (granite and diamond dust worth 250 gp)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;touch&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Targets &lt; b&gt;creature touched&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;10 min. level or until discharged&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;Will negates (harmless) &lt;b&gt;Spell Resistance &lt; b&gt;yes (harmless)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10 adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged.&lt; p&gt;&lt; h4&gt;&lt;h5&gt;&lt;b&gt;Mythic  &lt; b&gt;The target gains a +4 bonus on saving throws against disease, poison, and stun effects. There is a 50% chance any critical hit or sneak attack against the target is treated as a normal hit, as if the target were wearing medium fortification armor.&lt; h5&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>1</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>4</sor>
  <wiz>4</wiz>
  <cleric>NULL</cleric>
  <druid>5</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>4</alchemist>
  <summoner>3</summoner>
  <witch>NULL</witch>
  <inquisitor>4</inquisitor>
  <oracle>NULL</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>4</magus>
  <adept>4</adept>
  <deity>
  </deity>
  <SLA_Level>4</SLA_Level>
  <domain>Earth, Strength</domain>
  <short_description>Grants DR 10 adamantine.</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells s stoneskin  Stoneskin </linktext>
  <id>522</id>
  <material_costs>250</material_costs>
  <bloodline>Abyssal, Deep Earth, Shaitan</bloodline>
  <patron>
  </patron>
  <mythic_text>The target gains a +4 bonus on saving throws against disease, poison, and stun effects. There is a 50% chance any critical hit or sneak attack against the target is treated as a normal hit, as if the target were wearing medium fortification armor.</mythic_text>
  <augmented>
  </augmented>
  <mythic>1</mythic>
</Spell>